SOCIAL EVENTS, PRE- & POST-CONFERENCE EVENTS
Third Workshop on Computational Linguistics for Endangered Languages (ComputEL-3)
Imin Center, Hawai'i, February 26-27, 2019
The ComputEL-3 workshop will focus on the use of computational methods in the study, support, and revitalization of endangered languages. The primary aim of the workshop is to continue narrowing the gap between computational linguists interested in working on methods for endangered languages, field linguists working on documenting these languages, and the language communities who are striving to maintain their languages.
Game Night with Thorny Games
Wednesday, February 27, 2018
We will be hosting a special game night for ICLDC6 participants featuring the tabletop roleplaying games Dialect and Sign by Thorny Games.
Note: These games take 2-4 hours to play, so please arrive near the beginning of the event to play.
Please contact Noella Handley (firstname.lastname@example.org) with any questions and for more information.
Dialect: A Game about Language and How it Dies.
Dialect is a story game about an isolated community, their language, and what it means for that language to be lost. In it, players tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. It plays 3 to 5 players in 3 to 4 hours.
Players take away both the story they've told and the dialect they've built together. Through this shared experience, they develop appreciation for what it means to share a common language and get some personal understanding and perspective for what language loss means. There are a number of contributed playsets by authors with personal connection into different real-world linguistic cultures that also offer special rules for play.
Sign: A Game about Being Understood.
Nicaragua in the 1970s had no form of sign language. If you were deaf, you had simple gestures with a trusted few, likely nothing more than a form of pantomime you negotiated with your family to meet basic needs. In 1977, something happened. Fifty deaf children from across the country were brought together to an experimental school in Managua. Without a shared language to express themselves, the children did the only thing they could they created one.
In Sign, we follow a small piece of their journey. Sign is a live action roleplaying game for 3 to 6 players that uses silence as one of the core tools of gameplay. It seeks to give players a greater understanding of the deeper personal consequences that arise from barriers to communication and educate them about one of the most important examples of emergent language in modern times.
About Thorny Games
A tabletop and live-action gaming studio out of San Francisco, Thorny Games focuses on quirky and thoughtful games about language and cryptography. They've run successful Kickstarters for language focused games and worked as language consultants for the video gaming industry. Their work on expanding gaming to the personal and emotional aspects of language has been awarded recognition in a number of venues, including being named a finalist for the 2017 Indiecade Awards.
About Hakan Seyalioglu
Dr. Hakan Seyalioglu is 50% of Thorny Games (along with Kathryn Hymes). In his design, he's most interested in exploring language means for us culturally and emotionally, and how it can be an engaging mechanic for play. He's a former GenCon Industry Insider and active member of the Bay Area design community. He hopes to spread the word of play as a tool for empathy and understanding and really enjoys breakfast.
Events during the Conference
Thursday, February 28 &
Saturday, March 2
Imin Center Lanai
The ICLDC 6 receptions will be held outside on the Imin Center Lanai. The evening will be an opportunity to mingle with other conference attendees while enjoying pūpū (Hawaiian for ‘hors d’oeuvre’), drinks, good conversations, and live entertainment.
Short Film Screening
Thursday, February 28, 2018
A selection of short films related to language documentation and conservation will be shown. The films were created by conference participants, who will be on hand to introduce their films. Short question and answer sessions will be held immediately after the film screenings.
Lono A‘e I Nā Leo Kūpuna: Hearing Ancestral Voices (Hilo Field Study)
March 4-5, 2019
An optional two-day He ʻŌlelo Ola Hilo Field Study (on the Big Island of Hawaiʻi) to visit Hawaiian language revitalization programs in action will take place March 4-5, 2019, immediately after the ICLDC conference on the island of Oʻahu. 35 years ago marks the start to restore life for the Hawaiian language through Hawaiʻi's first Pūnana Leo Hawaiian language medium preschools. The Hilo Field Study provides first-hand experience of Hawaiian language revitalization by visiting the infant toddler through high school Hawaiian medium education system. The University of Hawaiʻi at Hilo's College of Hawaiian Language prepares fluent second Hawaiian language speakers to become Hawaiian immersion teachers through the College's Kahuawaiola Teacher Licensing Program. The theme for the He ʻŌlelo Ola Hilo Field Study conference, Lono Aʻe I Nā Leo Kūpuna - Hearing Ancestral Voices, highlights Hawaiʻi's last native Hawaiian speakers and the importance of connecting to language documentation for language rejuvenation.
Registration and program information for He ʻŌlelo Ola Hilo Field Study will be posted shortly. (It is separate from ICLDC registration.) We will include a link here when it is available. As noted above, the Hilo Field Study takes place on the Big Island of Hawaiʻi, while the ICLDC takes place on the island of Oʻahu, so please take this into account when you plan your travel.